

Charge (Ammo)
Costs: 0
Gives: 1
Kills: Grenade
Killed By: <Weapon (Gun)>
(edited)Defense I
Costs: 0
Kills:
Killed By: Laser Gun, Weapon (Bomb)
Notes: You may only use Shield up to 10 times in a row.
(edited)Weapon (Gun I)
Costs: 1
Kills: <Charge>, Grenade
Killed By: <Weapon (Bomb III+)>
(edited)Charge (Summon)
Costs: 0
Kills:
Killed By: <Weapon>
Notes: If you survive this turn, you will be guaranteed survival next turn. You may not use this if you already have an Activated Orange Juice.
(edited)Defense II
Costs: NaN
Kills: <Bomb II+>
Killed By:
Notes: The only way of getting an Activated Orange Juice is by using an Unactivated Orange Juice the prior turn.
(edited)Weapon (Bomb II)
Costs: 2
Kills: <Charge (Summon)>, <Defense I>
Killed By: <Bomb II+>, <Charge (Ammo)>, <Weapon (Gun I+)>
(edited)Charge (Ammo)
Costs: 3
Gives: 5
Kills: Grenade
Killed By: <Weapon (Gun)>
(edited)Defense II
Costs: 1
Kills:
Killed By: Firework (blast)
(edited)Weapon (Gun II)
Costs: 3
Kills: <Charge>, <Defense I>, Grenade
Killed By: <Weapon (Bomb III+)>
(edited)Weapon (Gun 0)
Costs: 0
Kills: <Charge (Summon)>
Killed By:
(edited)Weapon (Bomb X)
Costs: 10
Kills: <Everything>
Killed By: Orange Juice (activated)
Notes: Bazooka kills everything except for Activated Orange Juice.
(edited)Charge (Summon)
Costs: 2
Kills:
Killed By: <Weapon>
Notes: If you survive this turn, a Firework Blast will be active next turn.
(edited)Weapon (Bomb I)
Costs: NaN
Kills: <Defense I>, Reinforced Shield
Killed By:
Notes: Firework Blast does not belong to any player. Firework Blast is not considered a Weapon, but is still considered a Bomb.
(edited)Weapon (Gun 0)
Costs: 4
Kills: <Charge (Ammo)>
Killed By:
Notes: If you have survived this turn, one player of your choice must Skip next turn. You may only play this if you have played Battery last turn.
(edited)Charge (Summon)
Costs: 2
Kills:
Killed By: <Weapon>
Notes: Your item this turn copies the item of the player on your left. Do not include cost.
(edited)Charge
Costs: 4
Kills:
Killed By: <Weapon (Gun I+)>
Notes: Revive one dead player if possible. That player starts with 0 ammo and cannot kill you.
(edited)Charge
Costs: 0
Kills:
Killed By: <Weapon>
Notes: If someone plays something they aren't able to or doesn't decide in time, their choice for this turn automatically becomes Skip.
____________________________________________________________________________________
(edited)